Published on December 11, 2019 | Updated on December 11, 2019


A project using games to stimulate education

Using games to facilitate learning and to contribute to the success of students is the challenge of this innovative scientific and teaching project which is to be carried out across the Lyon metropolitan area.

The project is being led by the Université de Lyon as part of the Investments for the Future Program’s call for “Areas for Training, Research and Digital Animation (e-FRAN) projects which was launched by the State and organized by the Caisse des Dépôts et Consignations. Launched in January 2017, it aims to “increase motivation by developing game resources on Moodle” for middle schools and high schools.

At a time when teaching practices are being questioned, the LudiMoodle initiative aims to use games to develop innovation levers that place pupils at the center of learning and promote their success. The integration of games into academic learning can provide mechanisms that students may use on a daily basis.

Gamification consists of intentionally using game-playing elements in non-game tasks and contexts. The experiment is based on adapting these elements to the students' expectations and preferences concerning games. Two mathematics experiments for fourth-year students form the core of the project. Impact and motivation studies for students will result in the dissemination of resources for students, teachers and digital tool developers.

Find out more (FR)